
To use system fonts, use the Use System Font property in the Label documentation. The system font renders text by calling the system font that comes with the game running platform, and does not require the user to add any related assets to the project.

There are three types of font assets available to games made with Cocos Creator: system fonts, dynamic fonts, and bitmap fonts. Native engine memory leak detection system

Getting Started Example - First Data InteractionĬalling the Engine API and Project Script Resource Management Considerations - meta files Upgrade Guide: Particle from v3.5.x to v3.6.0īuild a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips Upgrade Guide: Effect from v3.5.x to v3.6.0 Cocos Creator 3.5 Native Built Project Upgrade GuideĬocos Creator 3.6 Native Built Project Upgrade GuideĬocos Creator 3.6.0 Build Template and settings.json Upgrade Guide
